Ib (
braveredrose) wrote2013-02-05 08:15 am
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theinstitute Application
PLAYER INFORMATION
PLAYER: Amber
ARE YOU AT LEAST 14 YEARS OLD?: Yes
IF UNDER 18 YEARS OLD, PLEASE STATE YOUR AGE: N/A
CONTACT: twistingkage (AIM), blazewingknife@hotmail.com (email),
twistingkage
PERSONAL JOURNAL:
twistingkage
CHARACTERS PLAYED: Kirino Ranmaru (
doingthemistything)
CHARACTER INFORMATION
NAME: Ib (AU Name: Eve "Ib" Bristow)
CANON: Ib
CANON REFERENCE: On the game.
On Ib herself
AGE: 12
GENDER: Female
YEAR IN SCHOOL/FACULTY POSITION: MS-1
APPEARANCE: Right here!
PERSONALITY: For a silent protagonist in a relatively short game, Ib seems to have a lot of characterization. Her most obvious trait is her courage. At only the age of nine, she goes through the phantom gallery, seemingly unresponsive to the terrifying imagery—the first third of the game, she does so completely alone. It's even commented on by Garry early on in the game. She is pretty scared (and honestly, who wouldn't be?), but she doesn't seem to let it get to her much. This doesn't mean she's completely unaffected by it. There's one hint that says otherwise, though it's rather easy to dismiss. In both of the rooms with the disturbing blue dolls, Ib sees the dolls as bunnies, while Garry (and presumably Mary) sees them for what they truly are. A book in the room implies that Ib might perhaps be hallucinating as a way to comfort herself from the strange and horrifying gallery. Aside from that, she faces every challenge with her head held high and perseveres through everything. Piggybacking her courage is her determination. She survived the gallery and made it back home—headless statues, malicious paintings, and other artwork out for her blood be damned.
It might be a little redundant to say that a silent protagonist is quiet, but it's true. Ib's a quiet girl. She speaks rather simply, her response options often ending in either full stops or ellipses (in fact, a lot of her options are nothing but ellipses). Her mother even comments, at the beginning of the game, that Ib will not make a ruckus if she goes on ahead on her own, which implies that she's quiet and (presumably) well-behaved. She also seems rather polite, as one of the options for a conversation with Garry has her apologizing for troubling him. Another thing that her responses indicate is that she's often very concerned for her friends and their wellbeing. Even slapping Garry (provided the player fails the doll room as him), while it could be seen as an insensitive action, she did so because there was no other apparent alternative (Garry wouldn't snap out of it, after all). She's also apparently very quick to make friends with others, as can be seen with her quick bond with Garry and her fast friendship with Mary.
Despite her courage, however, Ib is still only just a nine-year-old little girl. She trusts easily and takes people at face value (Mary being case in point). She's still innocent (not that this is necessarily a bad thing) and a little bit naïve. In the endings where Garry sacrifices himself to save Ib, you can examine his corpse and the girl will believe that the young man is merely sleeping—implying she doesn't realize the full truth of what happened. She doesn't seem to fully understand the impact of her rose and the ties it has to her life. Another thing that can't be overlooked is a slight vengeful streak that Ib can have in certain endings. In the Forgotten Portrait ending, after Mary rips the petals off Garry's rose, Ib takes Garry's lighter, goes to Mary's painting and burns it. It's different from the other endings where Mary's painting gets burned because in those times, it's an act of self-preservation rather than revenge. Ib does feel remorse for Mary's painting being burned (effectively killing the girl), but overall, it doesn't seem to affect her much.
… Well, a lot of things don't seem to affect Ib much. But that's the keyword there, "seem". She's more apt to keep quiet about the things that bother her, but that doesn't stop those things from having effects on her (the aforementioned seeing dolls as bunnies, as well as a rather terrible nightmare). While she doesn't like bothering other people with the things that bug her, she'll more readily talk about those things than others—especially if the people asking are her friends.
POWERS/ABILITIES: Ib's power is emotional projection. She can telepathically influence the emotions of others—it's easier to do the weaker the other person's mental defenses are. She's best at projecting bravery onto other people. She can project other emotions but not nearly as well. The effects of anything but bravery being projected will, overall, be very weak. Her power absolutely will not work on people who have high mental defenses.
The more experience she has with her power, the stronger the effects of her projection will be.
AU HISTORY: Ib was born to a fairly wealthy family in New York, with very loving parents. She lived in comfort for about five years… comfort, but a rather distinct loneliness. Her red eyes, a secondary mutation that she seemed to inherit from her mother, gave the girl a somewhat intimidating air and drove off many potential friends her age. Around when Ib was six, her parents decided to open up their home and adopt another little girl, one around Ib's age. Both girls were quite withdrawn initially, for different reasons. Eventually, however, Ib reached out to befriend her new sister. It was a slow start, but soon, the two girls were inseparable.
Things were peaceful for a while, until the girls entered fifth grade: Ib's mutation manifested. It wasn't very noticeable at first, just sudden, subtle shifts in her class's demeanor. It got stronger after a while and the shifts became more noticeable. The majority of the class didn't realize what was happening except the teacher who quietly chose to overlook Ib as much as manageable in favor of the other students (Ib didn't really understand, but never said anything about it). For some reason, Ib was better at projecting bravery onto others than anything else—it was a much welcomed boon for the students despite not knowing the origin. It was also a good thin for Ib: somewhere along the line, Ib picked up a habit of walking into danger. Her power would kick in and cause anyone close to attempt to jump in and help. Usually these happenings weren't particularly significant, and Ib's dear sister was the only one who really knew the details. One event, however, when Ib was still in fifth grade, was a little bit different.
One visit to the city saw Ib getting separated from her parents and sister. While she was looking for them, she had wandered out into traffic and nearly got hit—she would have, had it not been for a young man who had jumped in to grab her and get her to safety, affected by Ib's powers. Miraculously, the pair came out of it unscathed. The man had helped Ib find the rest of her family and during the time he did so, they had quickly become friends. When the girl was reunited with the rest of her family, the pair resolved to meet again someday and went their separate ways.
Two years passed uneventfully until one day, the combination of Ib's penchant for getting into trouble and the unconscious use of her powers led to a classmate getting hurt in an attempt to help her. Finally truly realizing what she was capable of, Ib went to her parents and admitted her mutation… and her inability to properly control it. Ib's parents weren't surprised; they had guessed it a while back. After a long talk with their daughter, they all decided it would be for the best if Ib attended the Institute and she was transferred to the school.
SAMPLE
1ST PERSON SAMPLE: Her thread at the Test Drive meme!
THIRD PERSON SAMPLE: The most difficult part was settling in. Being this far away from home was a little frightening. Everything about this place was strange, and Ib wasn't sure she liked it. She missed her parents. She missed her bed. She almost missed her school, too. While it wasn't a place Ib particularly enjoyed being, it was still familiar.
... Well, no use crying over spilled milk, really. There was nothing for Ib to do but suck it up and get used to it. After all, she'd still see the rest of her family over the holidays and such. She wasn't the minority here; other people were like her (and looking at some of them, red eyes suddenly didn't seem like such a big deal). She could make friends. She wouldn't feel quite as alone. The teachers wouldn't give her odd looks. The more Ib thought about it, the more she realized it was a rather nice feeling. She couldn't keep the smile off her face as she flopped back on what was now her bed. She sat back up though, when she realized that it was still a mess in the room.
Right, that had better get picked up, her roommate probably wouldn't be pleased to see the room looking like a tornado hit it...
PLAYER: Amber
ARE YOU AT LEAST 14 YEARS OLD?: Yes
IF UNDER 18 YEARS OLD, PLEASE STATE YOUR AGE: N/A
CONTACT: twistingkage (AIM), blazewingknife@hotmail.com (email),
PERSONAL JOURNAL:
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
CHARACTERS PLAYED: Kirino Ranmaru (
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
CHARACTER INFORMATION
NAME: Ib (AU Name: Eve "Ib" Bristow)
CANON: Ib
CANON REFERENCE: On the game.
On Ib herself
AGE: 12
GENDER: Female
YEAR IN SCHOOL/FACULTY POSITION: MS-1
APPEARANCE: Right here!
PERSONALITY: For a silent protagonist in a relatively short game, Ib seems to have a lot of characterization. Her most obvious trait is her courage. At only the age of nine, she goes through the phantom gallery, seemingly unresponsive to the terrifying imagery—the first third of the game, she does so completely alone. It's even commented on by Garry early on in the game. She is pretty scared (and honestly, who wouldn't be?), but she doesn't seem to let it get to her much. This doesn't mean she's completely unaffected by it. There's one hint that says otherwise, though it's rather easy to dismiss. In both of the rooms with the disturbing blue dolls, Ib sees the dolls as bunnies, while Garry (and presumably Mary) sees them for what they truly are. A book in the room implies that Ib might perhaps be hallucinating as a way to comfort herself from the strange and horrifying gallery. Aside from that, she faces every challenge with her head held high and perseveres through everything. Piggybacking her courage is her determination. She survived the gallery and made it back home—headless statues, malicious paintings, and other artwork out for her blood be damned.
It might be a little redundant to say that a silent protagonist is quiet, but it's true. Ib's a quiet girl. She speaks rather simply, her response options often ending in either full stops or ellipses (in fact, a lot of her options are nothing but ellipses). Her mother even comments, at the beginning of the game, that Ib will not make a ruckus if she goes on ahead on her own, which implies that she's quiet and (presumably) well-behaved. She also seems rather polite, as one of the options for a conversation with Garry has her apologizing for troubling him. Another thing that her responses indicate is that she's often very concerned for her friends and their wellbeing. Even slapping Garry (provided the player fails the doll room as him), while it could be seen as an insensitive action, she did so because there was no other apparent alternative (Garry wouldn't snap out of it, after all). She's also apparently very quick to make friends with others, as can be seen with her quick bond with Garry and her fast friendship with Mary.
Despite her courage, however, Ib is still only just a nine-year-old little girl. She trusts easily and takes people at face value (Mary being case in point). She's still innocent (not that this is necessarily a bad thing) and a little bit naïve. In the endings where Garry sacrifices himself to save Ib, you can examine his corpse and the girl will believe that the young man is merely sleeping—implying she doesn't realize the full truth of what happened. She doesn't seem to fully understand the impact of her rose and the ties it has to her life. Another thing that can't be overlooked is a slight vengeful streak that Ib can have in certain endings. In the Forgotten Portrait ending, after Mary rips the petals off Garry's rose, Ib takes Garry's lighter, goes to Mary's painting and burns it. It's different from the other endings where Mary's painting gets burned because in those times, it's an act of self-preservation rather than revenge. Ib does feel remorse for Mary's painting being burned (effectively killing the girl), but overall, it doesn't seem to affect her much.
… Well, a lot of things don't seem to affect Ib much. But that's the keyword there, "seem". She's more apt to keep quiet about the things that bother her, but that doesn't stop those things from having effects on her (the aforementioned seeing dolls as bunnies, as well as a rather terrible nightmare). While she doesn't like bothering other people with the things that bug her, she'll more readily talk about those things than others—especially if the people asking are her friends.
POWERS/ABILITIES: Ib's power is emotional projection. She can telepathically influence the emotions of others—it's easier to do the weaker the other person's mental defenses are. She's best at projecting bravery onto other people. She can project other emotions but not nearly as well. The effects of anything but bravery being projected will, overall, be very weak. Her power absolutely will not work on people who have high mental defenses.
The more experience she has with her power, the stronger the effects of her projection will be.
AU HISTORY: Ib was born to a fairly wealthy family in New York, with very loving parents. She lived in comfort for about five years… comfort, but a rather distinct loneliness. Her red eyes, a secondary mutation that she seemed to inherit from her mother, gave the girl a somewhat intimidating air and drove off many potential friends her age. Around when Ib was six, her parents decided to open up their home and adopt another little girl, one around Ib's age. Both girls were quite withdrawn initially, for different reasons. Eventually, however, Ib reached out to befriend her new sister. It was a slow start, but soon, the two girls were inseparable.
Things were peaceful for a while, until the girls entered fifth grade: Ib's mutation manifested. It wasn't very noticeable at first, just sudden, subtle shifts in her class's demeanor. It got stronger after a while and the shifts became more noticeable. The majority of the class didn't realize what was happening except the teacher who quietly chose to overlook Ib as much as manageable in favor of the other students (Ib didn't really understand, but never said anything about it). For some reason, Ib was better at projecting bravery onto others than anything else—it was a much welcomed boon for the students despite not knowing the origin. It was also a good thin for Ib: somewhere along the line, Ib picked up a habit of walking into danger. Her power would kick in and cause anyone close to attempt to jump in and help. Usually these happenings weren't particularly significant, and Ib's dear sister was the only one who really knew the details. One event, however, when Ib was still in fifth grade, was a little bit different.
One visit to the city saw Ib getting separated from her parents and sister. While she was looking for them, she had wandered out into traffic and nearly got hit—she would have, had it not been for a young man who had jumped in to grab her and get her to safety, affected by Ib's powers. Miraculously, the pair came out of it unscathed. The man had helped Ib find the rest of her family and during the time he did so, they had quickly become friends. When the girl was reunited with the rest of her family, the pair resolved to meet again someday and went their separate ways.
Two years passed uneventfully until one day, the combination of Ib's penchant for getting into trouble and the unconscious use of her powers led to a classmate getting hurt in an attempt to help her. Finally truly realizing what she was capable of, Ib went to her parents and admitted her mutation… and her inability to properly control it. Ib's parents weren't surprised; they had guessed it a while back. After a long talk with their daughter, they all decided it would be for the best if Ib attended the Institute and she was transferred to the school.
SAMPLE
1ST PERSON SAMPLE: Her thread at the Test Drive meme!
THIRD PERSON SAMPLE: The most difficult part was settling in. Being this far away from home was a little frightening. Everything about this place was strange, and Ib wasn't sure she liked it. She missed her parents. She missed her bed. She almost missed her school, too. While it wasn't a place Ib particularly enjoyed being, it was still familiar.
... Well, no use crying over spilled milk, really. There was nothing for Ib to do but suck it up and get used to it. After all, she'd still see the rest of her family over the holidays and such. She wasn't the minority here; other people were like her (and looking at some of them, red eyes suddenly didn't seem like such a big deal). She could make friends. She wouldn't feel quite as alone. The teachers wouldn't give her odd looks. The more Ib thought about it, the more she realized it was a rather nice feeling. She couldn't keep the smile off her face as she flopped back on what was now her bed. She sat back up though, when she realized that it was still a mess in the room.
Right, that had better get picked up, her roommate probably wouldn't be pleased to see the room looking like a tornado hit it...